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Add Turkish language please

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Alpha Demo 3.0 Feedback 

*Edited after beating the demo


Issues/Personal gripes:

-*A few more save points could be present in the demo

-Lives system. If the ice turret section with the lack of checkpoints was annoying, the lives system is the annoying cherry on top. Dear Developer, whilst I do not see a need for a lives system in a hentai game of all genres, at least make it so that whenever you collect an extra life, that it's a "full" extra life. As of now, when you collect red orbs, they only fill the meter by half. with a maximum of 3. If you do stick with the system, at least make it so that 1 red orb fully fills 1 bar of your extra lives. If you want it to be more balanced, make red orbs rarer on the main payh and include some extra ones in "secret" areas. 

*I had 2 and a half lives but when I died, instead of being left with either 2 or 1.5 lives, I was left with exactly 1. Meaning that when it comes to the lives meter, a single death can cost 1.5 lives. Not sure if this is a bug or not, but it doesn't feel right.

-Making noise as of seems to be more of a detriment than boon. In the cat girl section I thought if I made some noise and hopped away I could collected the orbs while the cat girl is investigating the area I made the noise at. But no, she just b-lines towards your position until you are caught. 

-The long jump is too inconsistent. A visual indicator or meter showing the long jump charging up/being active would go a long way.

-Overall, I am not sure what the game is trying to be anymore. If it's trying to be a puzzle game, then there are a lot of unnecessary systems working in its detriment. The main issues being the stamina and life meters. If the game is trying to be more of a stealth game now, then the mechanics just aren't there. Such as movement and your level of interaction with the environment/enemies.

*The scarab section was more annoying than fun. Sure, it introduces tension. But in moments where there are no enemies, it just feels like an annoyance. Mostly due to the need to either wait for it to go back to 0 again or sit through the squirming animation. Didn't help that I got a bit lost going back to the turret part so I had spend more time slowly backtracking to the scarab door.

*The Scarab puzzle, it is doable in a minute, but as a person for whom numbers aren't their strong suit; I think it could use some trimming. Maybe reduce the the amount from 10 buttons to press to 5 buttons. 


Personal opinions:

Other than hoping you consider the points above, I do have some things in mind that I think would be interesting.

-For example, let's say that each girl has their own "boss" stage. Like a hard puzzle culminating in all the mechanics the player learned up until then in which each of the bosses, if defeated, would get a punishment ending. For example, Selma. When she catches you she uses you as her own gym equipment. Maybe if you defeat her, her punishment could be she either gets stuck in one of her gym machines or a general fuck machine. (Point being that it would be satisfying for each of the main villains to get a dose of their own medicine) I think this would lead to a feeling of building up to confronting Tiahna.

-When it comes to unlockable bondage costumes, I think more variation would go a long way. Maybe a different customization tab where we can choose which gags to put on or even nipple clamps. (A bit off topic, but having played Resident Evil 4 Remake, I wanted to ask about potential "cheats" in the game. For example, in RE4 in order to have infinite ammo your character wears cat ears. So I thought, wouldn't it be neat to have, for example, a infnite stamina cheat which manifests as a sex to on the character. Like a vibrator or dildo sticking out of Yui's bandages/whatever's the name of what she's wrapped in. No need to be animated, just there vissually.)

-As for the wax doll enemies, I think instead of having a literal red light on their head; depening if they've seen you or not, I think a question mark and then exclamation mark showing over their head sort of like in Metal Gear games would be a bit more immersive.

-I think a zoom-out/zoom/in feature would be useful. Either to get a more general look of the room or to zoom in on a interesting/important part of the level.

*A clearer indicator that you can rotate the camera. It took me until this 4th playthrough to notice the small icon near the minimap.


Conclusion: I may have sounded too negative, which was not my intention. Other than feeling like the game is being a bit pulled in 2 different directions, the rest of the issues I believe can be fixed in future builds and with a deeper consideration of how mechanics interact with each other.

The only reason I didn't talk about more the things I liked is because, other than the negatives mentioned above, I still liked the rest of the game. As I mentioned in my previous comment, Alpha 2.1 felt really solid and that feeling is still here. 

I'm still looking forward to the full release as this still seems to be a more unique spin on the hentai games genre. 

I am confident that by the time of the release, this game will turn into something interesting/special.

*Okay, after finishing the demo, I walked off mostly with the same opinions as before. (But thank you for telling me how to do the turret section, which does make sense once you know what to do.)

*All in all after beating the alpha 3.0, whilst still conflicted, I feel a bit more confident in the direction of the game than last time.

Just checking did you ever crouch in the turret room?

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No I haven't.

I thought I was supposed to "run" between cover. I was always 1 hop away from the cover so I thought that was what I was supposed to do.

With how close the next wall of cover was and the mini walls in between having noticeable holes, it lead me to believe that running by was the solution to the room.

I'll try the demo again with this knowledge and I'll edit my alpha 3.0 feedback comment based on the rest od the demo. But I still think that in the ice turret section it should be made clear, from the mechanical point of view, how to beat it.

Some kind of indicator or a sign on the wall indicating that the way of dealing with turrets is crouching would go a long way in this and future puzzles.

can you release the updated version for linux?

I plan to soon, have a few things I need to do to properly port it.

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Bring an android version plss

I do plan to look into porting the game to Android, but I can't make any promises sense it might not be a game that works on Android.

I... gotta admit, I have no clue if I like this game. Since there is nothing sexual to see in the demo, how would I know if I'd like the nsfw stuff. 
Sorry :-\ just didn't connect 

New massive update is coming along in a few weeks, which not only feature some new gameplay, but its gonna having different SFW Image setup instead of Close Ups of the characters Heads.

Alright then Mr Wrapture, I might be coming back in a few weeks. thank you for the news.

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Censoring the demo to the point of showing absolutely nothing pretty much defeats the point of having one.

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Not really, it may be a Adult-Only game, but its still a game and the Demo is to show off the gameplay and the game themes.

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Well I can tell you right now not very many people are playing this for the gameplay. So giving nothing of substance will draw away potential supporters.

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Exactly. This demo is dead

AlphaDemo 2.1 Feedback


Well, seems like a lot changed since I last played the demo

This demo certantly felt more polished, in a way that I can see game slowly but surely solidifying.


Issues I encountered:

-When the game tells you to hide, I stepped out of the bug room door only to get captured before the screen transitioned to the next room.

-After that, I went up to the closet where the MC said she could hide from the catgirl, but I couldn't interact with it.

-The audio, even with everything on max, is way too low. I can barely hear any of it. Voice lines especially feel like someone is barely whispering in my ears.


Personal opinions:

-The stamina meter doesn't really feel necessary in this type of game. Since the platforming is fixed (hopping from tile to tile) the stamina meter doesn't feel like it's adding to the game in a meaningful way. 

-I'm not sure if the Sanity Mirages are supposed to work in the demo or not and I'm not sure if this is part of your plan or not, but collecting orbs/treasure like that could be implemented to let you buy images from the gallery.

The depth of being able to move away/towards the screen demonstrated in some of these environments seems like it will help make some interesting puzzles.

-Seeing how the slave girls are used as save points, I think it would be cool if there were a variant of them that actually worked "against you" by setting up traps/trying to capture you for the pharoh. I think it could create some interesting scenes/scenarios.

-I think that maybe there could also be items/upgrades the player can find by doing main stroy/optional puzzles. Like, sex toys that could affect your stats like stamina or affect the MC in some way.


The last thing I would like to suggest is looking into making the game Steam Deck verified for when it launches. Personally in case the game suppors achievements, I can see myself just cleaning them out on the deck. While not completely crucial for a game like this, I believe that having it play nicely on the deck would be a really nice thing.


Other than things said above, I've got the game wishlisted on Steam and am looking forward to it's release.

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Thanks for the big detail feedback

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Hi there. Some feedback on the demo. I like if the lewdness in a lewd game is part of the actual game play, like this bondage theme. I can still hop and use my head (continues to press a button with it ;-)

The white bubble help text in the left upper corner should not dissappear on its own. Some can't read that fast. Maybe make it display while standing on a white tile, so people make the connection of white tiles explaining stuff.

More jiggling please. With that size they sould reverberate a bit more after landing. Or when turning. Or when standing still and she is swaying. Or standing up from crouch. And it might even be fun to have a jump up. Just for the silliness, but could also be a puzzle mechanic. Doing a long jump while crouching for example.

Pressing herself on a wall she could stand up after falling. I presume the reason she does not crawl is, she has problems standing up again. And that it is rather slow. But people can crawl and snake and even roll on the floor.

The hopping mechanic looks a bit off. If you hop, you normally lean a bit forward. If continuously hopping, she almost looks like falling backward. Where does the forward movement come from. Especially in a long jump. Extra grip soles and super strong feet? (I actually looked at some videos of people hopping. First I learned those pe teachers call hopping, if you do it on one foot and land on the same foot and they call it jumping when lifting off and landing on two feet. And as expected, they lean their upper body forward. While doing continous jumps the upper body even stays quite upright and for the final landing they lean maybe a bit backward to compensate for decellaration. Our heroine leads with the lower body and the upper body follows. That looks strange. I do not know though, how the restraints would affect all this. Normally you help with the arms.)

How do the bound girls help her out of the sand? By mouth? Handling rope with feet? Calling a guard that is not bound? Telekinesis?

The explanation for the curtain needs a pause or needs to come earlier. Same thing with the reading speed. As soon as you are finished reading, the event is over.

The navigation is inconsistent. You hop into whatever direction the player sees, not what she sees. Ok. But then comes the long jump. Suddenly it is important wich direcion she looks. You could easily switch the controls to hop (w), long hop (space) and turn (a left, d, right, s around). Or to prepare the long jump (slight crouch) and execute with direction, making turning obsolete (like it already is for normal hops). I constantly turned into the wrong direction, thinking it was a perspective issue, like her right and my right. But yeah, turns out, the turning in the conrol menu does the opposite what is written there.

Just found this game...played the 2.0 demo...AND IM IN LOVE WITH IT! Hope you enjoy making this game because I enjoyed the demo and can't wait for more! Also is there a non demo people can play by supporting you on Patreon or something? And lastly....Dog girl abs <3

Thanks, and yes from time to time I release Private Test Builds for my supporters.

the creator of the game can you put this game of yours for us to play it in the joiplay application

I looked at what the Joiplay App is... Sorry, but my game isn't an RPGmaker game, the game is made in Unreal Engine 4.

How can I press input_jump? I don't know which key should I press ?

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I mention this issue in a [READ ME] document that comes with the new build. Go into the Games Settings and bind the Jump Control to a key like [Spacebar]. my only guess why this happens to some is cause Unreal 4 sometimes will save game settings and cause this new build has new controls, Unreal 4 might try collecting Settings info save from past game builds which messed with the Key Bindings in this build.

how to complete the first puzzle to get crab key?

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Get one of the boxes over the pressure button

Hi, When the full game will be released?

No plan release date, still lots of work to be done

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Hi creator of the game, tell me something, are you going to put this game on Android or not because I wanted to play it but I can only play on Android if I put it on Android I thank you very much

currently it is unsure, there were past attempts to port the game, but the game looked awful and kept randomly crashing. So currently the focus is on the PC and look into seeing it can be released on other platforms like Android.

ok if it is released for Android let me know ok because I want to download it

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could definitely use some opimization. My PC has an RTX 3080 and it sounded like it was trying to launch into orbit

Strange I have an RTX 3080 and don't hear any of that from my PC. of course this is an Unreal Engine 4 game.

手机能玩吗?

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Vc já pensou na versão android?

holy shit great game first of the animation is so good second of all game play is fun (yes i know in a porn game) and also like this is a porn game i would actualy pay for well made and so hot

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thanks I am working on a full version of the game, hopefully it won't be long to get finished

well im definitely gonna get it so thank you  

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Great Game.

got any idea when you are going to release the full game?

I do plan to get my aspect of game Coding, Level Designing, etc completed sometime next year. However when it comes to other content, Art/Animations, Voice Work, Sound/Music, etc. I don't know how long they might take and I don't plan to try and crunch any of that work.

I really like this. I think you've got a wonderful game here so far. 
Nicely done! can't wait to see more.

Thank you

can u made it when you are starting to crouch it count as crouching 

There's a bug where Mao randomly freezes, usually after pausing the game or going in the room with her. She "unfreezes" after a couple of seconds

yeah the A.I. system I'm experimenting with is a little spotty. I am gonna be looking into that for the next update.

when i try to open the app it says i need to find  a version that runs on my pc and it says to check with the publisher

Never heard of that message, only guess is that if your PC have trouble running Unreal Engine 4 games, then that could be the issue.

cool game but wish the scenes were longer

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the is plans that the scenes will be a bit longer in the full game, just depends on the games support and funding.

Are you going to release a 32-bit or android version? Because I wanted to play this game that looks very good and I can't.

Sadly current versions of Unreal 4 that the game is built on no longer support Windows 32-bit and while I attempted to port the game to Android sometime back, besides the graphics looking awful, the game kept crashing. I might try Android again, but I make no promises.

Do not worry, I understand that it is not an easy task. I have used other engines such as Unity and it is relatively easier to get it for other SO.

I have no plans in trying to move all my coding into Unity.

Anyone else had a problem with SELMA detecting you when you are out of sight?

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more than one gameover screen based on how you lost would be epic

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my only problem is that the animation for taking and leaving the beetle is really long. Maybe for the first time works but after that a faster one would be better

maybe it's just me, but the resolution options seems completely stuck at 1280x720. is this normal?

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That is strange, 720p is the lowest, but it can reach up to 4K. Not sure why you be stuck at 720p

This game is really fun. I actually went out of my way to get caught by all the hazards deliberately to see what would happen. The puzzles are really intuitive and make you think before you act and the character designs are really cool. I'm really looking forward to the full release.

Happy to hear you enjoyed the Alpha-Demo

 I love this game very much, thank you.

Your welcome, glad you like it

Android port?

I have tried to make an Android version of the game, but besides the game looking awful on Android, the game went through constant crashes. I hope to port the game to other platforms such as Android in the future but can't say when or even if it's possible for Android.

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Love the game so far. I think that it would be cool if when you get a game over Yui could transform into something like Tiahna's lackeys. Also, can't wait to see this game fully complete.

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Love this game but would like to see some traps that maybe hold you in place to get caught or stimulate the escapee

You have an exceptional game here.  I loved the original demo and I have been watching your game to see how it progresses.  I believe you should make it what you want it to be.  Ultimately, its about two kinds of fun: kinky and entertaining.

Linear is great, open roam is great.  Keep the story interesting and the controls simple.  Add in rewards and consequences.

Personally, I liked the multiple consequences you could have before losing the game and the scenes you get respectively.  I liked the challenge of the puzzles: mostly simple enough without outside help, but challenging enough to keep trying after failing...just to see what you get if you win.

Keep working it, don't overwork yourself, and don't think that you have to keep something because it's popular: it's your game.

Thank you

Public opinion might not be worth as much, but all feedback helps!

Firstly, thank you for the controller support.

Secondly, from the looks of our daring escape artist, I think she should be capable of holding at least 2 keys at once, if not three.

Finally, a gallery depicting all the art/bios that's been naturally encountered would be nice to have. Gives more incentive for replays. ;)

Appreciate the feedback, there is gonna be a Gallery in the full game, it's unsure if it will be available in the Demo.

i'm not able to get it to run... it keeps asking me to download c++ runtime that i already have

My only guess is that the c++ runtime you have is outdated or not the version that Unreal 4 needs to run on your PC. And you need to update/download and install the proper version.

well, that doesn't really work either. even when i have everything, it still returns the same exact error.

at one point, it said 2 specific dll files were missing. after that, i kept getting the runtime error.

You might need to do a google search on this cause missing DLL Files is a Windows problem.

are you ever going to make it free? like when you start a new projec

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are you planning on putting a gallery so you can see all the juicy scenes quickly?

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In the full game, Yes

Love your game! I'll have one full version please :D
some little little little sex/game over animation would be the icing on the cake! <3 

It's on our radar to put some animation in the Punishment/Game Over screens, but that really depends if the game's funding from supporters grows.

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