W.I.P Enemies - Private Game Build


So on my discord, I mentioned that I decided to try a different method of coding the enemies to the game which does remove some complex mechanics such as chasing the player. However, doing this turned out to be the right decision because removing some complex mechanics in turn made other systems the enemies do much easier to develop since they didn't need to work with those complex mechanics. And in turns in just 2-4 days I was already able to create not 1 but 4 different enemy types (this includes the Wax Dolls). So, since I have the 4 functioning enemy types, I decided to place them in the first level so my supporters can get an early viewing of them. (10tier - Higher gets access now, while 5tier will get access in a few days).

Patreon/SubscribeStar Supporters can play the private game builds and see more content. - PATREON | SUBSCRIBESTAR

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