WIP - Hop and Avoid Many Traps


So been working on the levels for the main game and as developing I still have some debates on the gameplay and worry about its design and of course making the game fun. Anyway after watching some games that may feature some similar gameplay elements, I experimented on maybe try exploring wider and longer rooms. In aspects it might lower a bit of that claustrophobic feel, but in many aspects it does give this more playful feel to the game, and for a silly game like this, that might be the correct direction. Also I'll probably share more about this later, but I have seem to figure out some changes that 1 gives the NPC's have more of a purpose in the game, but I also thought of a change that makes the avoiding getting caught and actually completing the game more rewarding to the players. Of course I am thinking a bit through it so won't give the details until later.

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