November coming to an end


Hey, all so having a little trouble collecting my thoughts on what to say in this post so excuse if it's a very tough read. Basically with November ending soon and December about to begin, thought maybe I just bring up some news on what has been happening and what I'm planning.

The first thing I will like to mention is that for those that are waiting for when the recent update of the Alpha Demo will be released to sites like Itch.io, I like to mention I plan to release it around the very start of December.

Next recently I released an updated Private Test Build Collection which featured a couple of blank level layouts. Hopefully, during December I am planning to hopefully update some of them soon with obstacles, enemies, and puzzles. Right now though I am currently thinking about the kind of puzzles that would fit the best for the levels and such. Lastly, I am now starting to look at preparing to release the Demo onto Steam. Really I'm still unsure if the demo is ready to be put on Steam, but will at least try and see if I can get a Steam store page ready for the game. If all things go well maybe I'll have a Steam page of the game ready by the start of next year.

There are probably more things I could talk about, but I'll save them for another time, hope what I did share for you in this message will satisfy you all until my next post.

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