I plan to add other languages to the game, but I'm not sure when.
G00gle Translate ---------------------------------------------------------------------- Planeo agregar otros idiomas al juego, pero no estoy seguro de cuándo.
It seems unlikely, the game uses systems that Android don't support and very early test builds the game crashes. There is always a possibility that I can get it to work on Android, but its always seem more and more unlikely.
It may sound strange and complicated, but what if you redesigned the game in a way that Android can support? I know this request doesn't seem very possible, but have you ever tried it?
If the funding and support I get on my game really has grown and its likely that I would hire someone to help me in trying to port the game to android. But support and funding is to low for me to look into that possibility.
I think you should make more clear, what people will get, if they give you money here.
The expected outcome would be to buy the early access version. But from what I could read about your plans, you will have to create a separate project to release the game here on Itch. Some people might not quite understand, that they did not buy the early access version that will get updates, but rather gave you support money only.
The term subscribing is ambigous. It could mean following. That is a subscription, since your followers will get notifications. What you wanted to tell is "to support the game's development without subscribing on Subscribestar/Elsewhere". In big bold letters that leave no room for thinking a purchase of this project will grant the full game later on.
I am not sure. The core game is getting close to finished, but things like the Art/Animation, sound effects, Voice Work, etc. are being done by different people I hired, and funding/support affects how much they can do per month.
Ah, fair enough, I was just curious, was all. I enjoyed the sounds of the previous one's grunts when hopping, but yeah, either way, the game is good, a little tricky at times, but still a fun experience overall!
I do plan on looking into porting the game to Mac, reason I haven't yet is because I need a Mac in order to port the game. As of now I've been told the demo is fully playable on Mac through Wineskin.
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Tienes pensado sacar el juego en el idioma español?
I plan to add other languages to the game, but I'm not sure when.
G00gle Translate
----------------------------------------------------------------------
Planeo agregar otros idiomas al juego, pero no estoy seguro de cuándo.
Hey, can you make an Android version for the game?
It seems unlikely, the game uses systems that Android don't support and very early test builds the game crashes. There is always a possibility that I can get it to work on Android, but its always seem more and more unlikely.
It may sound strange and complicated, but what if you redesigned the game in a way that Android can support? I know this request doesn't seem very possible, but have you ever tried it?
If the funding and support I get on my game really has grown and its likely that I would hire someone to help me in trying to port the game to android. But support and funding is to low for me to look into that possibility.
I think you should make more clear, what people will get, if they give you money here.
The expected outcome would be to buy the early access version. But from what I could read about your plans, you will have to create a separate project to release the game here on Itch. Some people might not quite understand, that they did not buy the early access version that will get updates, but rather gave you support money only.
The term subscribing is ambigous. It could mean following. That is a subscription, since your followers will get notifications. What you wanted to tell is "to support the game's development without subscribing on Subscribestar/Elsewhere". In big bold letters that leave no room for thinking a purchase of this project will grant the full game later on.
I kind of did this. I gave three dollars thinking it would give me access to an early build, but I only paid towards the demo versions.
I do think the game is interesting, though, and I am looking forward to the full release.
Sorry for the delay response, I'll look into this and try to update the information soon.
What Softwares were used to create this game?
Unreal Engine 4
when the game out for steam
I am not sure. The core game is getting close to finished, but things like the Art/Animation, sound effects, Voice Work, etc. are being done by different people I hired, and funding/support affects how much they can do per month.
Will not open, says 'failed to open descriptor file'
I'm not sure, but maybe this forum may have the answer to the issue your having.
forums.unrealengine.com/t/failed-to-open
What happened to the previous Yui voice actor btw? I noticed the voice for the main heroine changed.
The previous voice audio was mostly used as a placeholder.
Ah, fair enough, I was just curious, was all. I enjoyed the sounds of the previous one's grunts when hopping, but yeah, either way, the game is good, a little tricky at times, but still a fun experience overall!
any chance the full game will be available for Mac ever?
I do plan on looking into porting the game to Mac, reason I haven't yet is because I need a Mac in order to port the game. As of now I've been told the demo is fully playable on Mac through Wineskin.
awesome ill def try it out. excited for it to come to Mac eventually
Please, make mini-game (crawling through tunnel) more easy. I just not be on time do it, so fast it is.
I'll see if can do more adjusting on it, if anything I can look into adding an option to not fail or allowing to skip the mini-game with a penalty.
So, when you release new version with this updates?
Can't say, other works I have to and I have to see if its something am able to add.